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:heavy_check_mark: test/tree/heavy_light_decomposition.path_query.test.cpp

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#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"

#include "../../tree/heavy_light_decomposition.hpp"
#include "../../data_structure/segment_tree.hpp"
#include "../../template/template.hpp"

ll op(ll a, ll b) { return a + b; }

ll e() { return 0LL; }

int main() {
    int N, Q;
    cin >> N >> Q;

    vector<int> A(N);
    rep (i, 0, N) {
        cin >> A[i];
    }

    HeavyLightDecomposition hld(N);
    rep (i, 0, N - 1) {
        int u, v;
        cin >> u >> v;

        hld.add_edge(u, v);
    }

    hld.build();

    SegmentTree<ll, op, e> seg(N);

    rep (i, 0, N) {
        hld.node_query(i, [&](int j) -> void {
            seg.set(j, A[i]);
            return;
        });
    }

    while (Q--) {
        int t;
        cin >> t;

        if (t == 0) {
            int i;
            cin >> i;

            ll x;
            cin >> x;

            hld.node_query(i, [&](int j) -> void {
                seg.set(j, seg.get(j) + x);
                return;
            });
        } else {
            int u, v;
            cin >> u >> v;

            ll ans = 0;

            hld.path_query(u, v, [&](int l, int r) -> void {
                ans += seg.prod(l, r);
                return;
            });

            cout << ans << LF;
        }
    }

    return 0;
}
#line 1 "test/tree/heavy_light_decomposition.path_query.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"

#line 2 "tree/heavy_light_decomposition.hpp"

#line 2 "template/template.hpp"

/**
 * @author ku_senjan
 * @title 提出用テンプレート
 * @see https://github.com/kogetsu0728/ku-library
 */

#line 2 "template/constant.hpp"

#line 2 "template/include.hpp"

#ifdef LOCAL
#define _GLIBCXX_DEBUG
#endif

#include <bits/stdc++.h>
using namespace std;
#line 2 "template/type_alias.hpp"

#line 4 "template/type_alias.hpp"

using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;

using ld = long double;

template <class T, bool REVERSE = false>
using heap = priority_queue<T, vector<T>, conditional_t<REVERSE, greater<T>, less<T>>>;
#line 5 "template/constant.hpp"

template <class T>
inline constexpr T INF = numeric_limits<T>::max() / 2;

inline constexpr array<int, 4> DY4 = {0, -1, 0, 1};
inline constexpr array<int, 4> DX4 = {1, 0, -1, 0};
inline constexpr array<int, 8> DY8 = {0, -1, -1, -1, 0, 1, 1, 1};
inline constexpr array<int, 8> DX8 = {1, 1, 0, -1, -1, -1, 0, 1};

inline constexpr char LF = '\n';
#line 2 "template/macro.hpp"

#line 5 "template/macro.hpp"

/**
 * @see https://trap.jp/post/1224/
 */

#ifdef LOCAL
inline constexpr bool IS_LOCAL = true;
#else
inline constexpr bool IS_LOCAL = false;
#endif

#define IF_LOCAL if constexpr (IS_LOCAL)

#define all(a) begin(a), end(a)
#define rall(a) rbegin(a), rend(a)

#define overload4(a, b, c, d, e, ...) e

#define rep1(i, a) for (ll i = 0; (i) < (ll)(a); ++(i))
#define rep2(i, a, b) for (ll i = (ll)(a); (i) < (ll)(b); ++(i))
#define rep3(i, a, b, c) for (ll i = (ll)(a); (i) < (ll)(b); (i) += (ll)(c))
#define rep(...) overload4(__VA_ARGS__, rep3, rep2, rep1)(__VA_ARGS__)

#define rrep1(i, a) for (ll i = (ll)(a); (i) >= 0; --(i))
#define rrep2(i, a, b) for (ll i = (ll)(a); (i) >= (ll)(b); --(i))
#define rrep3(i, a, b, c) for (ll i = (ll)(a); (i) >= (ll)(b); (i) -= (ll)(c))
#define rrep(...) overload4(__VA_ARGS__, rrep3, rrep2, rrep1)(__VA_ARGS__)
#line 13 "template/template.hpp"

#line 2 "utility/choose_min_max.hpp"

/**
 * @title Choose Minimum / Maximum
 */

template <class T>
bool chmin(T& a, const T& b) {
    if (a > b) {
        a = b;
        return true;
    }

    return false;
}

template <class T>
bool chmax(T& a, const T& b) {
    if (a < b) {
        a = b;
        return true;
    }

    return false;
}
#line 2 "utility/set_io.hpp"

#line 4 "utility/set_io.hpp"

void set_io(int d = 16) {
    cin.tie(nullptr);
    ios_base::sync_with_stdio(false);
    cout << fixed << setprecision(d);

    return;
}
#line 4 "tree/heavy_light_decomposition.hpp"

/**
 * @brief Heavy Light Decomposition (HL分解)
 */
class HeavyLightDecomposition {
  private:
    bool init;
    int n;
    vector<vector<int>> g;
    vector<int> siz, par, dep, top, in, out;

    void dfs_siz(int v, int p) {
        par[v] = p;

        for (int& nv : g[v]) {
            if (nv == p) {
                if (nv == g[v].back()) {
                    break;
                }

                swap(nv, g[v].back());
            }

            dfs_siz(nv, v);
            siz[v] += siz[nv];

            if (siz[nv] > siz[g[v][0]]) {
                swap(nv, g[v][0]);
            }
        }

        return;
    }

    void dfs_hld(int v, int p, int& i) {
        in[v] = i;
        i++;

        for (int& nv : g[v]) {
            if (nv == p) {
                continue;
            }

            dep[nv] = dep[v] + 1;

            if (nv == g[v][0]) {
                top[nv] = top[v];
            } else {
                top[nv] = nv;
            }

            dfs_hld(nv, v, i);
        }

        out[v] = i;

        return;
    }

  public:
    HeavyLightDecomposition() : HeavyLightDecomposition(0) {}
    HeavyLightDecomposition(int _n)
        : init(false),
          g(_n),
          siz(_n, 1),
          par(_n, -1),
          dep(_n),
          top(_n),
          in(_n),
          out(_n) {}

    void add_edge(int u, int v) {
        assert(!init);

        g[u].emplace_back(v);
        g[v].emplace_back(u);

        return;
    }

    void build() {
        assert(!init);
        init = true;

        dfs_siz(0, -1);

        int i = 0;
        dfs_hld(0, -1, i);

        return;
    }

    int depth(int v) const {
        assert(init);

        return dep[v];
    }

    int lca(int u, int v) const {
        assert(init);

        while (true) {
            if (in[u] > in[v]) {
                swap(u, v);
            }

            if (top[u] == top[v]) {
                return u;
            }

            v = par[top[v]];
        }
    }

    void node_query(int v, const function<void(int)>& func) const {
        assert(init);

        func(in[v]);

        return;
    }

    void subtree_query(int v, const function<void(int, int)>& func) const {
        assert(init);

        func(in[v], out[v]);

        return;
    }

    void path_query(int u, int v, const function<void(int, int)>& func) const {
        assert(init);

        while (true) {
            if (in[u] > in[v]) {
                swap(u, v);
            }

            func(max(in[u], in[top[v]]), in[v] + 1);

            if (top[u] == top[v]) {
                break;
            }

            v = par[top[v]];
        }

        return;
    }
};
#line 2 "data_structure/segment_tree.hpp"

#line 4 "data_structure/segment_tree.hpp"

/**
 * @brief Segment Tree (セグメント木)
 */
template <class S, S (*op)(S, S), S (*e)()>
class SegmentTree {
  private:
    int n;
    vector<S> v;

    void update(int i) {
        v[i] = op(v[i << 1], v[(i << 1) | 1]);
        return;
    }

  public:
    SegmentTree() : SegmentTree(0) {}
    SegmentTree(int _n) : SegmentTree(vector<S>(_n, e())) {}
    SegmentTree(const vector<S>& _v) : n(int(_v.size())), v(_v.size() * 2, e()) {
        rep (i, 0, n) {
            v[n + i] = _v[i];
        }

        rrep (i, n - 1, 1) {
            update(i);
        }
    }

    S get(int i) const { return v[i + n]; }

    S prod(int l, int r) const {
        l += n;
        r += n;

        S v_l = e(), v_r = e();
        while (l < r) {
            if (l & 1) {
                v_l = op(v_l, v[l++]);
            }

            if (r & 1) {
                v_r = op(v[--r], v_r);
            }

            l >>= 1;
            r >>= 1;
        }

        return op(v_l, v_r);
    }

    void set(int i, S x) {
        i += n;
        v[i] = x;
        while (1 < i) {
            i >>= 1;
            update(i);
        }

        return;
    }
};
#line 6 "test/tree/heavy_light_decomposition.path_query.test.cpp"

ll op(ll a, ll b) { return a + b; }

ll e() { return 0LL; }

int main() {
    int N, Q;
    cin >> N >> Q;

    vector<int> A(N);
    rep (i, 0, N) {
        cin >> A[i];
    }

    HeavyLightDecomposition hld(N);
    rep (i, 0, N - 1) {
        int u, v;
        cin >> u >> v;

        hld.add_edge(u, v);
    }

    hld.build();

    SegmentTree<ll, op, e> seg(N);

    rep (i, 0, N) {
        hld.node_query(i, [&](int j) -> void {
            seg.set(j, A[i]);
            return;
        });
    }

    while (Q--) {
        int t;
        cin >> t;

        if (t == 0) {
            int i;
            cin >> i;

            ll x;
            cin >> x;

            hld.node_query(i, [&](int j) -> void {
                seg.set(j, seg.get(j) + x);
                return;
            });
        } else {
            int u, v;
            cin >> u >> v;

            ll ans = 0;

            hld.path_query(u, v, [&](int l, int r) -> void {
                ans += seg.prod(l, r);
                return;
            });

            cout << ans << LF;
        }
    }

    return 0;
}

Test cases

Env Name Status Elapsed Memory
g++ almost_line_00 :heavy_check_mark: AC 1215 ms 71 MB
g++ almost_line_01 :heavy_check_mark: AC 1183 ms 69 MB
g++ example_00 :heavy_check_mark: AC 5 ms 4 MB
g++ line_00 :heavy_check_mark: AC 1186 ms 69 MB
g++ line_01 :heavy_check_mark: AC 1135 ms 75 MB
g++ long-path-decomposition_killer_00 :heavy_check_mark: AC 1069 ms 56 MB
g++ max_random_00 :heavy_check_mark: AC 1421 ms 57 MB
g++ max_random_01 :heavy_check_mark: AC 1363 ms 56 MB
g++ max_random_02 :heavy_check_mark: AC 1283 ms 57 MB
g++ random_00 :heavy_check_mark: AC 995 ms 45 MB
g++ random_01 :heavy_check_mark: AC 1103 ms 53 MB
g++ random_02 :heavy_check_mark: AC 538 ms 9 MB
g++ random_03 :heavy_check_mark: AC 525 ms 49 MB
g++ random_04 :heavy_check_mark: AC 408 ms 33 MB
g++ small_00 :heavy_check_mark: AC 6 ms 4 MB
g++ small_01 :heavy_check_mark: AC 5 ms 4 MB
g++ small_02 :heavy_check_mark: AC 5 ms 4 MB
g++ small_03 :heavy_check_mark: AC 5 ms 3 MB
g++ small_04 :heavy_check_mark: AC 6 ms 4 MB
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